﻿using System;

namespace Valve.VR
{
	// Token: 0x02000801 RID: 2049
	public struct IntersectionMaskRectangle_t
	{
		// Token: 0x04002E7D RID: 11901
		public float m_flTopLeftX;

		// Token: 0x04002E7E RID: 11902
		public float m_flTopLeftY;

		// Token: 0x04002E7F RID: 11903
		public float m_flWidth;

		// Token: 0x04002E80 RID: 11904
		public float m_flHeight;
	}
}
